Over at Coding Horror, Jeff Atwood has a new post about FFXA – a newish technique for anti-aliasing in game engines. If you at all interested, you should go read it.
I surprised that I didn’t read about this over the summer when I was researching anti-aliasing in games. But I’m glad to hear about it now! One day, I may get off my ass and write a game… but, for the time being, all my after-work programming hours are spent on Pictomaphone :)